![]() The world of Subnautica: Below Zero is vast and beautiful, with coral and deep sea life in every corner - which you, as the player, are free to explore, until you run out of oxygen and have to sprint to the surface, or enter a pod or sea truck. “That one is the more subtle one where we’re trying to remember not to be prescriptive and to give players space to interpret the experience in the way they want.” Something they focused on is making the alien sounds strange and unfamiliar - the goal was never to scare people directly, but to encourage them to wonder where a certain sound came from. Kalina, who grew up with game systems in his house from five years old and summons the open-world fantasy Ultima series as one of the most formative to his eventual career choice, explains that while Subnautica: Below Zero is about the “thrill” of survival and discovery, a key element is also what players themselves make of it. ![]() It’s a little bit of a balancing act where we’re trying to let the character have their moment and their response to the things happening in the world, but also not get in the way.” You also don’t want to emotionally neuter your characters. “Sometimes there’s some dissonance there because maybe the character expresses an emotion that the player isn’t experiencing. ![]() On that note, he explains that the idea was to create a character who has her own motivations and is there for a very specific reason. ![]() “I think one of the biggest challenges anytime you give voice to a player character, maybe more so in first-person games, is that there’s just inherently a potential conflict between what I’m thinking as the player and what the player character thinks and is telling me about the experience they’re having,” says Kalina. Along the way she must stay alive in the deep sea by cooking and curing fish in the fabricator and crafting essential tools. That started with having a protagonist with a voice and a personality.” The protagonist he’s speaking of is named Robin, a xenologist who travels to this deserted, dangerous planet to investigate the circumstances surrounding her sister’s death. “We decided to switch it up and try our hand at a little bit more of a story-forward experience. Insomniac's 'Spider-Man 2' Aims to Swing to New Heightsįor Subnautica: Below Zero, Kalina shares some of the team’s new approach. “The first game had this narrative that was told mostly through audio logs left on the bottom of the ocean by people you’ll never meet, it’s kind of more passive.” Your player character has no voice, kind of an anonymous ‘every person,’ survivor of a crashed landing and it’s very clear what your imperative is: to survive.” “The change in narrative focus was something from the very beginning that we opted into,” says game director David Kalina. From San Francisco-based developer Unknown Worlds, the game takes a different approach to its 2018 predecessor, Subnautica, with a more expansive story and a smaller map. That covers all the different modes available in Subnautica: Below Zero.Among the video games that has characterized the month of May for many players is Subnautica: Below Zero, an open-world underwater adventure set on a frozen planet. On top of that, crafting doesn’t require materials or blueprints and energy isn’t needed to power buildings and vehicles. You cannot die and do not have to worry about health, oxygen, temperature, hunger, or thirst. Creative ModeĬreative Mode is the final way to play Subnautica: Below Zero and allows you to freely explore and build without any restrictions. You also won’t be notified of low oxygen, or when you are in danger. With, only one life, if you happen to die, your progress will be reset with you starting over again from the beginning. Hardcore Mode in Subnautica: Below Zero is for those who are looking for a tough experience. However, you don’t need to worry about maintaining your food or water levels, allowing you to focus on exploration. You have the ability to go and do whatever you want, similarly to Survival Mode. Freedom Mode does what it says on the tin.
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